Aug 06, 2006, 12:49 PM // 12:49
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#1
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Ascalonian Squire
Join Date: Jan 2006
Guild: Soul Destroyers Guild
Profession: W/E
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Alliance Battle rewards
Every time I alliance battle it is for fun because as of lately if you look at the faction required to own a town, its rediculously high, in the millions. What I propose is that the wins of ab (alliance battle) actually give you something. I know that the luxon/kurzick faction gives you jade/amber but thats it, there is really no incentive to do ab unless a: your a faction farmer or b: your doing it for fun or c:you want some lux/kurz armour. It could give you things like weapons that give you bonuses specific to the ab weapons, perhaps greens?, armour, items. The item would get better by the amount of ab's won, the number of points captured, number of kills, etc. I think that this would entice a lot of people to do ab because right now there is very little reason to do it.
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Aug 06, 2006, 01:08 PM // 13:08
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#2
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Wilds Pathfinder
Join Date: Jun 2006
Profession: Me/
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so if I play AB 1h a day and my friend 10 h a day he will alwysa be better then me in AB, no ty, maybe tittles for aB's
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Aug 06, 2006, 01:12 PM // 13:12
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#3
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Ascalonian Squire
Join Date: Jan 2006
Guild: Soul Destroyers Guild
Profession: W/E
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Quote:
Originally Posted by |pyro|
so if I play AB 1h a day and my friend 10 h a day he will always be better then me in AB
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Umm that can already happen... Pve chars have different gear to pvp chars so the pve chars can get better gear. All I'm saying is to give people an actual reason for doing ab
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Aug 06, 2006, 09:29 PM // 21:29
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#4
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Academy Page
Join Date: Dec 2005
Location: Omaha, NE, USA
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Quote:
Originally Posted by Grevious the Purger
there is really no incentive to do ab unless a: your a faction farmer or b: your doing it for fun or c:you want some lux/kurz armour.
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(Emphasis added.) I fail to see the problem with this. Is not the purpose of a game to have fun?
Aside from that, what would be the point in alliance battles giving you weapons and armor? It already gives you faction which can be exchanged for crafting materials, which you can sell for gold, which you can then use to buy weapons and armor. Introducing yet another type of reward into alliance battles seems superfluous to me.
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Apr 14, 2007, 10:24 PM // 22:24
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#5
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Krytan Explorer
Join Date: Jun 2006
Location: Cape Town, South Africa
Guild: The Crazy Dragons [TCD]
Profession: E/Mo
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I like the idea of Alliance Battles giving you rewards, but not necessarily in the way you suggested.
What if:
* There was an Alliance Battle ladder? This could be worked out by the number of wins per battles played. Since most of the time you party with random people (and have almost no control over the other two teams on your side), the ladder could be per person, instead of per team. At the end of the day/week/month/season the top few players would get a reward item, almost like the loot from the chest in HoH
* For the fun of it (if possible), a leaderboard for the most amount of faction transfered by each person. This could display the the top 100 or so players and show how much Luxon/Kurzick faction they've transfered. I've always wondered if someone has the Saviour of Luxons/Kurzicks (though someone told me they saw on the other day O.O)
* It would be nice if controlling enemy territory had more of an impact. Currently the NPCs are changed to the opposing faction, which only prevent trade and such from taking place. I'm not sure on how this could be implemented, but it would be nice. Maybe certain special quests would trigger for the faction in control of the enemy faction's territory, thus impacing the PvE aspect of the game more (like wins in HoH gives the Favour of the gods to PvE players)
* What would be fun is if at the end of the month or whenever, players at the top of the leaderboard could participate in "high-ranked" alliance battles, in which the aim would not be to capture the shrine but to capture the enemy territory or such. I know I would want to AB more just to be able to experience this "elite" section of AB. Winners here could receive rewards in the form of weapons etc.
* Lastly, this is more of a suggestion than a reward, but it would kind of be a nice reward to players. New maps please. I can't express how frustrating it is having to play on the same map over and OVER again (Grenz Frontier anyone?)! Maybe if there was a substitute map for each "level" of enemy territory owned. So instead of going to Grenz Frontier when the Luxons have won more battles that the Kurzicks, athey could possible go to an alternate map. Which map would be truly random. Instead of players waiting at the actual map to enter battle, they could travel to a special "waiting area" where they then click enter battle and get placed onto a random map with other players. This will eliminate the chance of players getting spawned on different maps in the middle of the night when there are just enough for one battle
So yeah, that's just my two cents I enjoy AB and hope to see the support of others. Due to the fact that so many ABs happen within the course of the day, weapons couldn't be offered for every win, but the above strategy I think would be fun and would reward those who spend time playing
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Apr 14, 2007, 10:52 PM // 22:52
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#6
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Forge Runner
Join Date: Aug 2005
Location: Maryland
Guild: Mage Elites [MAGE]
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Maybe if they made more uses for Amber/Jade so they had some real value again.
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